Apex Legends Double Take Collection Event Patch Notes (2024)

The latest event in Apex Legends is set to arrive very soon. The Apex Legends Double Take Collection Event Patch contains lots of new content for avid fans and we’ve got the latest patch notes.

New skins, weapon buffs and nerfs, Legend changes and much more will arrive in this exciting content update.

As you would expect, its a collection event, so expect some new and exciting modes to try out, including the introduction of QUADS!

Here are the details on this update.

Table Of Contents

Apex Legends Double Take Collection Event Release Date

Like all Collection events, this one will last two weeks.

The event starts on the 25th of June 2024.

Meaning, the event will come to a close on the 9th of July 2024.

Quads Takeover LTM

As you may expect, the Quads mode will feature 14 teams of 4 taking each other on to be the victor.

The loot pool has also been updated to avoid in-fighting for ammo, attachments, and regen items. You may even have a small chance to obtain a Blue or Purple kitted weapon!

Some abilities have also been updated to support teams of four.

Apex Legends Double Take Collection Event Items

All 24 Double Take limited-time cosmetics can be unlocked via event packs or individually.

Legendary skins for this include:

  • Octane
  • Crypto
  • Fuse
  • Conduit
  • Revenant
  • Alter
  • Havoc

Unlocking them all will reward players with Lifeline’s Prestige set including her new skin, “Apex Corruptor,” and finisher, “RidDOCulous.”

Reward Tracker

You know the drill. Earn up to 1,400 points per day, challenges refresh daily, and they all stack with your Battle Pass—allowing you to multitask and minimize the grind.

Apex Legends Double Take Collection Event Patch Notes (1)

Store Tab

Explore limited-time offers in the Store tab including the “Firewalter Fitzroy” bundle available June 25-July 9, 2024.

Apex Legends Double Take Collection Event Patch Notes (2)

Ranked Rumble

Finish off your Ranked season by finding out who takes the top in our very first Ranked Rumble: August 3 to August 6, 2024.

Upheaval’s regular Ranked season will be shorter when Ranked Rumble takes over, but this is all about the best of the best.

Each Rank Tier will qualify for their very own leaderboard, with each one having an unique badge that can be earned.

Squad up with your friends to complete your 10 Ranked Rumble Matches, pushing your score and placement as high as possible.

Your Ranked Rumble placement will have no impact on your RP or Ranked Season placement or rewards.

Apex Legends Double Take Collection Event Patch Notes

BALANCE UPDATES

  • Care Package
    • Purple light mag added
  • Gold Weapons Rotation
    • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR
  • End Rings
    • End rings now have a more even distribution through the map
    • Each quadrant of the map now has roughly 25% chance of getting selected
  • Survival Slot Items
    • Survival slot items have been redistributed to low-tier loot zones

WEAPONS& ATTACHMENTS

  • G7 Scout
    • Damage increased to 33 (was 32)
    • Rate of fire increased
    • Adjusted recoil to be more consistent when firing at max fire rate
  • Havoc Rifle
    • All mag sizes reduced
      • No Mag: 20 (was 24)
      • White Mag: 24 (was 28)
      • Blue Mag: 28 (was 32)
      • Purple Mag: 32 (was 36)
  • Longbow DMR
    • Headshot multiplier increased to 2.25 (was 2.15)
  • R-99 SMG
    • Reduced hip-fire randomness
  • RampageLMG
    • Firing animation has less vertical movement while in ADS
  • Weapon Rarity Sets
    • Peacekeeper (Blue and Purple)
      • Optic updated to 1x Hcog (was 2x Bruiser)
    • Charge Rifle & Sentinel (Purple)
      • Optic updated to 4-8x (was 2-4x)
      • Gunrun will keep a 2-4x
  • 4x-10x Digital Threat Scope
    • Will no longer provide threat vision through smoke or gas

LEGENDS

  • Alter
    • Void Passage: Crypto EMP will now affect all players phased by the Void Passage
  • Bangalore
    • Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m
  • Bloodhound
    • Beast of the Hunt: threat vision is no longer visible through smoke or gas
    • Upgrade: Level 2
      • Raven’s Blessing: Ult charge reduced to 20% (was 25%)
    • Upgrades: Level 3
      • NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
      • NEW Flock: remove enemy range requirement for White Raven spawns
  • Pathfinder
    • Upgrade: Level 3
      • Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
  • Revenant
    • Upgrade: Level 3
      • Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

MAPS

  • Public
    • Broken Moon
    • Kings Canyon
    • Olympus
  • Ranked
    • Broken Moon
    • Olympus
    • World’s Edge

MODES

  • Quads
    • Replacing Duos Playlist for S21.1
    • 15 Teams of 4 Players
    • Loot Improvements
      • Chance to find Blue/Purple kitted weapons
      • Increased ammo in Light, Heavy, and Energy ammo boxes
      • Increased chance to find ammo, health, shield, scopes, and deployable items
      • Increased Replicator starting count 12→15
    • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
    • Legend Ability updates to support a 4th squad member
      • Mirage Decoy shows 4 squad members when dropping from the dropship
      • Valkyrie’s Ult allows for up to 3 additional squad members to attach
      • Vantage Passive can spot the armor on all enemy teammates when in ADS
      • Loba’s Ultimate has UI to support a fourth-player
  • Solos
    • LTM – 7/9-7/22
  • Mixtape
    • Lockdown: added The Core, Estates
    • Mixtape Map Rotations
      • 6/25-7/8
        • Control: Caustic, Labs, Thunderdome
        • Gun Run: Estates, Fragment, Zeus Station
        • TDM: Habitat, The Core, Estates
      • 7/9-7/22
        • Control: Labs, Caustic
        • Gun Run: Estates, Fragment
        • Lockdown: The Core, Estates
        • TDM: Habitat, Phase Runner
      • 7/23-7/29
        • Control: Labs, Caustic, Production Yard
        • Gun Run: Estates, Fragment, Zeus Station
        • Lockdown: The Core, Thunderdome, Estates
        • TDM(removed during 1st week of LTM)
      • 7/30-8/5
        • Control: Labs, Caustic
        • Gun Run: Estates, Fragment
        • Lockdown: The Core, Estates
        • TDM: Habitat, Phase Runner

RANKED

Ranked Rumble takes over the normal Ranked League at the end of the season as the singular Ranked offering. Ranked entry cost, placement, and KP tuning updated to:

  • Lower entry cost above Bronze Tier
    • Gold: 35 (was 40)
    • Platinum: 55 (was 60)
    • Diamond: 75 (was 80)
  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points
    • 15th: 5 (was 0)
    • 14th: 5 (was 0)
  • Kill Point Tuning
    • 8th: 14 (was 12)
    • 7th: 14 (was 12)
    • 6th: 16 (was 12)

BUG FIXES

  • 3030-Repeater will no longer swap to a different reticle when reloading
  • Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
  • Firing Range: Dynamic Stats will now record some weapons properly
  • Fixed exploit that allowed players to move faster than normal
  • Mythic Melee items will now display their respective names in Death recaps
  • Nessies will no longer be occasionally extremely bouncy
  • Players will no longer be able to shoot enemies while safe behind cover
  • Resolved instances where some text displayed the old Replicator icon

GRAPHICS

  • DX12 PC: Fixed many bugs that to help resolve crashes
  • Fixed an issue with flickering FX on Xbox One, especially lens flares and glows
  • Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.
    • Input and window processing now occurs on its own thread instead of the render thread

LEGENDS

  • Alter
    • Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
    • Stuck projectiles (such as Arc Stars) now fall off correctly when travelling through a Void Passage
    • Tac’s Void Siphon (the interactable part) no longer misses a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
  • Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
  • Catalyst
    • Piercing Spikes no longer activated by MRVNs
    • Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
  • Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
  • Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows

QUALITY OF LIFE

  • Added a settings option that adjusts the gameplay volume when spectating
  • Alter
    • Added different voice lines for Void Nexus bring destroyed by the ring rather than a player
    • Added logic to prevent most cases of placing a Void Passage would result in falling to your death post-travel. Olympus should be safe…ish
    • Added rumble to Alter’s Ult and Tac
  • Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)
  • Health Wheel can now be closed on Controller with LT in addition to:
    • Circle on PlayStation
    • B on Xbox
  • Health Wheel items can now be used on Controller with RT in addition to:
    • Square on PlayStation
    • A on Xbox

Mixtape

  • Gameplay
    • 10 minute match time for all Mixtape modes minus Control
    • Spawn Logic: Gun Run, Lockdown, TDM
      • Decrease spawning in sight of enemies
      • Spawn closer, but not at same spawn point as teammates
    • Lockdown
      • Capture borders change to show the color of the team currently in the zone
      • Lockdown now always awards 5 points per kill and 5 points per capture interval
      • There is no longer special scoring based on kill positioning or extra points awarded for final/initial capture of zones
  • Map spawn audit: adjusting positions & angles
    • The Core, Estates, Habitat, Party Crasher, Phase Runner

GRAPHICS

  • DX12 PC:additional CPU performance optimizations, up to 10% faster than Season 21 launch
  • Added a new “Very High” choice to the “Model Detail” option in Video Settings, for reduced LOD popping
  • Switch
    • Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
    • FOV Slider added: may impact performance for players choosing to increase it beyond 70

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